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Pat Smith

Pat Smith

Product designer who codes. Growth and design systems.

Six years at vidIQ, a YouTube growth platform, designing the onboarding, checkout, and upsell flows creators pay through, and helping build the design system behind them. Two decades of e-commerce and web before that, designing and building for clients on Shopify, Magento, and WordPress.

Experience

Product Designer · patsmith.design

2026 to now · Remote
  • Contract product design for growth: onboarding, checkout, and landing pages, carried from design into working code.

Product Designer · vidIQ

2020-2026 · Remote
  • Designed plan pages, upsells, checkout, onboarding, and channel authentication, plus product features.
  • Built the design system with product and engineering: color tokens, shared components, accessibility, light and dark mode.
  • Built an AI design-generation workflow so marketing could ship on-brand landing pages on their own.
  • Prototyped UI in the web app and design-system codebases with AI tools, opening PRs for engineering to review and ship.
  • Ran A/B experiments on signup and upgrade funnels in Amplitude, using session recordings to decide what to test and what to just fix.
  • Animated the onboarding welcome video in Rive, from a storyboard built with design and growth.

Independent Designer · Designer Who Codes

2012-2022 · Remote
  • Designed and built e-commerce stores, custom CMS, and web apps for clients including TubeBuddy, VidCon, Way Basics, CYTIES, SimplyWin, and Sevenly: storefronts to dashboards to product UI.

Senior Designer · Caliber Media Group

2006-2011 · Santa Ana
  • Shipped websites, online stores, landing pages and applications for agency clients: Banc of California, TYR, Schuberth, and the Motorcycle Industry Council.
  • Co-built the agency’s reusable front-end template system and worked across its in-house e-commerce platform and email campaign system.

Creative Director · Child Development Inc.

1999-2006 · Irvine
  • Pitched and built the company’s website, then formed and ran its first in-house creative team for brand, print, and web across four California regions.
  • Led creative direction, design production, vendor coordination, and the company’s earliest web projects.

Skills

Product Design Design Systems Interaction Design Onboarding Paid Flows A/B Testing User Research Usability Testing Prototyping Growth Front-End (HTML, CSS, Tailwind) AI Prototyping (Claude Code, Cursor) Figma Motion (Rive)

Education

California State University, NorthridgeFine Arts, Graphic Design
Platt College, Newport BeachDesign and Visual Communications

Hiring, or got a project?